Marvel Snap Guide – List of Locations

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1941

Here are the list of locations I have encountered thus far. Hope this will help you in planning your deck.

Location(s) Description
Asgard After turn 4, whoever is winning here draws 2 cards.
Atlantis If you only have one card here, it has +5 Power.
Attilan After turn 3, shuffle your hand into your deck. Draw 3 cards.
Avengers Compound On turn 5, all cards must be played here.
Central Park Add a Squirrel to each location.
Cloning Vats When you play a card here, add a copy to your hand.
Crimson Cosmos Cards that cost 1, 2, or 3 can’t be played here
Daily Bugle Get a copy of a card in your opponent’s hand
Danger Room Cards played here have a 25% chance to be destroyed.
Death’s Domain When you play a card here, destroy it.
District X Replace both decks with 10 random cards.
Ego Ego takes over and plays your cards for you.
Elysium Cards cost 1 less.
Fisk Tower When a card moves here, destroy it.
Gamma Lab After turn 3, transform all cards here into the Hulk.
Grand Central
At the end of turn 5, put a card from each player’s hand here.
Hala
After turn 4, destroy all cards controlled by the player losing here
Hell’s Kitchen Draw a 1-Cost card from your deck
Hellfire Club Cards that cost 1 can’t be played here.
Isle of Silence Ongoing effects are disabled here.
Kamar-Taj On Reveal effects happen twice at this location
K’un-Lun When a card moves here, give it +2 Power
Limbo There is a turn 7 this game.
Mindscape At the start of turn 6, swap hands.
Mirror Dimension On turn 4, transform into one of the other locations
Mojoworld Whoever has more cards here gets +100 Power.
Monster Island Add a 9-Power Monster here for each player.
Monster Metropolis The card(s) with the highest Power here get +3 Power
Muir Island After each turn, give cards here +1 Power.
Necrosha Cards here have -2 Power
Negative Zone Cards here have -3 Power.
New York On turn 6, you can move cards to this location.
Nidavellir Cards here have +5 Power.
Olympia Draw 2 cards.
Onslaught’s Citadel Ongoing effects here are doubled
Oscorp Tower After turn 3, all cards here swap sides.
Project Pegasus +5 Energy this turn.
Ruin No effects
Sakaar Put a card from each player’s hand here.
Savage Land Add two Raptors on each side of this location
Sewer System Cards here have – 1 Power.
Shadowland Add a Ninja to each side with -2 Power.
Sinister London When you play a card here, add a copy to another location.
Stark Tower After turn 5, give all cards here +2 Power.
Strange Academy After turn 5, move all cards here to other random locations.
Subterranea Shuffle 5 rocks into each deck.
The Bifrost After turn 4, move all cards one location to the right.
The Big House Cards that cost 4, 5, or 6 can’t be played here.
The Hub Add a random card to each player’s hand.
The Ice Box Give a card in each Player’s hand +1 Cost
The Nexus Your Power here is granted to the other locations as well.
The Peak Each card in your hand swaps its Power and Cost.
The Raft First to fill this draws a 6-cost card. It costs 0.
The Space Throne Only one card can be here for each player.
The Superflow If you have no cards here, +1 energy each turn.
The Vault On turn 6, all cards can’t be played here
Tinkerer’s Workshop – +1 Energy this turn.
Titan 6-Cost cards cost 1 less.
TVA After turn 4, end the game.
Wakanda Cards here cannot be destroyed
Wakandan Embassy Gives +2 Power to cards in players’ hands.
Washington D.C. Cards here with no abilities have +3 Power.
Weirdworld Both players draw from their opponent’s decks.
Westview Turns into a new location at turn 4.
Worldship Destroy the other locations.
X-Mansion After turn 3, add a random card here for each player.
Xandar Card here have +1 Power

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